Post Jam Update


General Adjustments:
- Auto-saving has been added before both battles
- Dialogue has been adjusted

Battle Adjustments:
- Enemies' now show a health bar when receiving damage
- Equipment stats adjusted
- Character levels and skills adjusted
- Class stat's adjusted
- Spell descriptions added
- Changed spell from "???" to "Mana Siphon"
- Spell stats adjusted
- Nerfed Dire Bears Health, removed triple attack skill, removed self heal, increased base damage, can now always do single attack, double attack, and body slam

Features:
- Added footstep sounds for grass, dirt, wooden floors, and wooden stairs
- Added new Title Screen song

Bug Fixes:
- Fixed error that was not giving the player the "Flowers of Power" helm upon completing the optional quest of interacting with all the flowers in the flower field. 

Known Issues:
- Fullscreen not working on browsers
- No settings menu in title
- Cannot access menu in parts of the game

Other Info:
- The dashing feature will be added in a future update along with adjustments to base movement speed and feel. 
- Adjustments have been made to the combat to make it feel a bit better but in general it's getting workshopped. 

The Future:
For the long term life of this game I am re-making it using GameMaker. Because of this the next update wont be for a while as I'm going to need to rebuild all of the systems and workshoping others (combat specifically). I'll also be reworking the maps and fixing all of the hacky workaround's done to the sprites. It's difficult to lock in on specifics but my tenative plan is for this to be more of a 'coming of age' adventure rpg with approximately 6 hours of playtime and will for sure be available on steam. 

Files

Oriana.zip Play in browser
15 days ago

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